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Library · Perception

Comfort zones

A comfort zone is the parallax range a viewer can fuse without fatigue. The literature defines it by different criteria; some are expressed in percent, some in angle, some in diopters.

The comfort window of a screen

Percentage budgets do not know the screen size; the same percentage means many more millimeters on a large screen. This is why the calculator and the mastering page take each screen's window as the narrowest of three limits:

Interocular distance 65 mm. Each row is the range one rule allows; the comfort window at the bottom is the intersection of the first three rows. The eye's depth of field is shown faded for comparison.

Examples

Whether the same shot fits different screens, and how many masters it needs, is calculated on the Mastering page.

Limits in the literature

Limits cited in the literature, with their sources:

RuleValueSource
Sky 3D (TV)back +2%, front −1% (of screen width)BSkyB technical specification (2010)
Cinemaback +1%, front −2%; on TV, front at most −1%SMPTE report (2011)
Shibata et al.front −2%…−3%, back +1%…+2%cited by Terzić and Hansard
Mendiburutotal 3%cited by Terzić and Hansard
Angular parallaxat most 1°Lambooij et al.
Percival's comfort zoneabout 0.67°–1°Devernay and Beardsley
Williamsfront: 25% of the viewing distance, back: 60%cited by Terzić and Hansard
Divergenceinfinity parallax cannot exceed the interocular distance (P∞ ≤ e)Woods; Devernay and Beardsley
Eye's depth of field±0.2 dioptersDevernay and Beardsley
Vertical parallaxabout 15 arcminutesTerzić and Hansard
Roundnessat least 0.2Mendiburu (cited by Devernay)