S3D Library
Stereoscopic 3D guide
TR (Türkçe) erkancerit.com

Library

If you are new to S3D, start with How stereoscopy works. The geometry of shooting and viewing stereoscopic 3D: parallax, convergence, interaxial, perception and distortions. Each concept is explained with the formulas the calculator uses and with diagrams that have sliders.

Symbols

All lengths are in millimeters or meters. Parallax sign: positive behind the screen, negative in front of the screen. In most places parallax is given as a ratio of image width (percent), so the same value holds at any resolution.

SymbolMeaning
bInteraxial: the distance between the optical centers of the two lenses
fFocal length
WcSensor (image) width
CConvergence distance: the distance that falls at zero parallax
ZDistance of a point from the camera; Zn nearest, Zf farthest
WsScreen width
VViewing distance
eInterocular distance
PScreen parallax (mm); d as a ratio of image width
ZpPerceived distance (from the viewer)
ZsDistance of the main subject
HcSensor (image) height
N_pxHorizontal pixel count of the image
MFrame magnification: Ws / Wc
WconvWidth covered by the frame at the convergence distance: C · Wc / f
βToe-in angle of each camera in a converged rig
ρRoundness: the ratio of perceived depth to perceived width
HHIT: amount of horizontal image translation (ratio of image width)
pos, negBack and front limits of the comfort window (ratio of image width)
NAperture (f-number)
′Arcminute: 1° = 60′

Where formulas taken from the sources keep their original letters, the page maps them separately; for example, Bercovitz's N is the nearest distance (Zn).