Library · Reference
Glossary
Terms used in the library and the calculator. The Turkish equivalent is given next to each term.
- Accommodation Uyum
- The focusing of the eye's lens to the distance being looked at. In stereoscopic viewing the eye focuses on the screen. See Vergence–accommodation conflict.
- Anaglyph Anaglif
- Display in which the left and right images are separated by color; viewed with red/cyan glasses. Simple, but it distorts colors. See How stereoscopy works.
- Angular parallax (angular disparity) Açısal paralaks
- The difference between the vergence angle to the two images and the vergence angle to the screen. Approximately P / V radians. A commonly used comfort limit is 1°. See Parallax, Comfort zones.
- Aperture (f-number) Diyafram
- The light opening of the lens; given by the f-number (N): the ratio of the focal length to the entrance pupil diameter. As N increases, the opening gets smaller and the depth of field gets wider.
- Arcminute Açı dakikası
- One sixtieth of a degree: 1° = 60′. Small angles such as vertical parallax are given in this unit.
- Cardboarding (cardboard effect) Karton etkisi
- Objects look flat, like cut-out cardboard layers. It becomes more noticeable as roundness drops; below 0.2 is a commonly used limit (Mendiburu). See Cardboarding.
- Circle of confusion Bulanıklık dairesi
- The largest blur diameter on the sensor at which a point is still considered sharp. It sets the limits of the depth of field. By default the calculator uses 1/1500 of the sensor diagonal.
- Comfort window Konfor penceresi
- The parallax range the viewer can fuse without fatigue. It is the narrowest of the depth budget, the divergence limit and the angular parallax limit. See Comfort zones.
- Converged rig (toe-in) Yakınsak düzen
- Rig in which the cameras are rotated toward each other by equal angles; their central rays intersect at the convergence distance. The toe-in angle of each camera is β = atan(b / 2C). See Converged rig.
- Convergence Konverjans
- The distance in the scene that falls at zero parallax (C). Everything at this distance appears on the screen plane. See Convergence.
- Convergence point Yakınsak kesişim noktası
- In a converged rig, the point where the central rays of the two cameras intersect. An object at this point appears on the screen plane; its distance from the rig is the convergence distance. In the Cerit Triangle it is the main subject; optical focus follows it by default and can be set separately on a robotic rig. See Cerit Triangle.
- Depth budget Derinlik bütçesi
- The largest parallax allowed in front of and behind the screen, as a fraction of image width. For example, in the Sky 3D specification back +2%, front −1%; in cinema back +1%, front −2%.
- Depth consistency Derinlik tutarlılığı
- The condition that roundness is 1: b / C = e / V. Objects near the screen plane appear with their natural proportions (Devernay and Beardsley). See Depth consistency.
- Depth grading Derinlik derecelendirme
- Adjusting the depth of shots in post-production, mainly with HIT, to the target screen and the edit. See Post-production and mastering.
- Depth of field Alan derinliği
- The range of distances that appears acceptably sharp in the image. It changes with aperture, focal length and focus distance. In the Cerit Triangle it is an aesthetic choice.
- Depth plane curvature Derinlik düzlemi eğriliği
- In a converged rig, points at the same distance get different parallax toward the edges of the frame; a flat surface is perceived as curved (Woods et al. 1993). See Depth plane curvature.
- Depth range Derinlik aralığı
- The parallax difference between the nearest and farthest points of the scene. It is directly proportional to the interaxial and independent of convergence. See Interaxial.
- Diopter Diyoptri
- The reciprocal of distance in meters (1/m). Used to compare the focus and vergence distances of the eye. See Vergence–accommodation conflict.
- Diplopia (double vision) Çiftlenme
- The eyes cannot fuse the two images into one and see the object double. "Excess diplopia" in the calculator is the case where a point is both in focus and outside the comfort window.
- Disparity Disparite
- The horizontal position difference of a point between the left and right images, on the sensor or in the image. Magnified to the screen, it becomes parallax.
- Divergence Iraksama
- Screen parallax exceeding the interocular distance. The lines of sight do not intersect; the eyes have to turn outward. It has no counterpart in nature and is a hard limit.
- Floating window Kayan pencere
- Masking the image edges to fix a window violation: the left of the left-eye image for the left edge, the right of the right-eye image for the right edge. See Zero parallax plane.
- Focal length Odak uzaklığı
- The value that sets the angle of view of the lens (f, mm). A small value means a wide angle, a large value a narrow angle (telephoto).
- Frame magnification Çerçeve büyütmesi
- The ratio of screen width to sensor width: M = Ws / Wc. Disparity on the sensor becomes screen parallax by this ratio.
- Fusion Füzyon
- The brain combining the left-eye and right-eye images into a single image. An image that cannot be fused is seen double.
- Geometric correction (rectification) Geometrik düzeltme
- Removing differences between the two images other than horizontal parallax (vertical offset, rotation, scale, keystone, distortion) in post-production.
- HIT (horizontal image translation) HIT, yatay görüntü kaydırma
- Shifting the left and right images horizontally in opposite directions. It changes all parallax by the same amount; the scene moves forward or back, and the depth range stays the same. See Post-production and mastering.
- Hyperfocal distance Hiperfokal uzaklık
- When the lens is focused at this distance, the in-focus range extends from half this distance to infinity. H = f² / (N · c) + f.
- Hyperstereo Hiperstereo
- An interaxial much larger than the interocular distance. The scene may look miniaturized, like a model.
- Hypostereo Hipostereo
- An interaxial much smaller than the interocular distance. The scene may look enlarged; common in macro shooting.
- Image circle Görüntü dairesi
- The circular area the lens illuminates on the sensor plane. The sensor must stay inside this circle when shifted, too. See Sensor shift.
- In-focus range Net alan
- The region between the near and far limits of the depth of field. In the Cerit Triangle the in-focus range limits are matched to the comfort window limits. See Cerit Triangle.
- Interaxial (stereo base) Kamera aralığı
- The distance between the optical centers of the two lenses (b). It is the main variable that sets the amount of depth. See Interaxial.
- Interocular distance (IPD) Göz arası
- The distance between the viewer's two pupils. The adult average is about 63 mm; 65 mm is often used in design. Not to be confused with the interaxial.
- Keystone Yamuk bozulma
- Vertical parallax that appears in the corners of the frame in a converged rig. In mastering it is corrected by rotating each image back about its own center. See Keystone.
- Main subject Ana obje
- The main object in the shot that the viewer is meant to look at. It is usually placed near the screen plane.
- Mastering
- Bringing the shot stereo images to their final form for the target screen: geometric corrections, keystone, HIT, floating window and target screen masters. See Post-production and mastering, Mastering calculator.
- Mirror rig (beam splitter) Ayna rig
- Rig in which the two cameras are placed at right angles to each other with a semi-transparent mirror. The interaxial can be smaller than the width of the camera bodies. See Mirror rig.
- Optical focus (focus distance) Optik fokus
- The distance at which the lens is focused. In stereoscopy it is a separate setting from convergence; in the Cerit Triangle it follows the convergence point by default.
- Orthostereoscopy Ortostereoskopi
- Reproducing the scene at its real sizes and distances. Its condition is Wconv / Ws = C / V = b / e (Devernay and Beardsley). See Orthostereoscopy.
- Parallax Paralaks
- The horizontal distance between the right-eye and left-eye images of a point on the screen. Positive parallax is behind the screen, negative parallax in front of it. See Parallax.
- Parallel rig Paralel düzen
- Rig in which the optical axes of the cameras are parallel. Convergence is set by sensor shift or by HIT in post-production. See Parallel rig.
- Puppet-theater effect Kukla tiyatrosu etkisi
- Objects look smaller than they are, like puppets. Woods et al. (1993) relate it to the combination of a wide interaxial and a long focal length. See Puppet-theater effect.
- Rig
- A device that carries two cameras together for stereoscopic shooting and is used to adjust the distance and angle between them. It can be side-by-side or mirror.
- Roundness (shape ratio) Biçim oranı
- The ratio of an object's perceived depth to its perceived width. Near the screen plane ρ = b · V / (C · e).
- Sensor Sensör
- The surface in the camera that records the image. Its width (Wc) appears directly in the formulas. Super 35 is about 24.9 × 18.7 mm.
- Sensor shift Sensör kaydırma
- Shifting the sensors horizontally to set convergence in a parallel rig. The shift of each sensor is h = f · b / 2C. See Sensor shift.
- Sky 3D specification Sky 3D şartnamesi
- BSkyB's 3D broadcast specification from 2010. It limits parallax to 2% of image width behind the screen and 1% in front of it.
- Stereo pair Stereo çift
- Two images taken at the same time, one for the left eye and one for the right.
- Stereo window Stereo pencere
- The screen frame perceived as a window opening onto the scene. Objects in front of it extend out of the window; those behind it appear beyond the window.
- Stereographer Stereograf
- The person who manages depth in stereoscopic shooting: chooses the interaxial and convergence according to the shot, the story and the target screen.
- Stereoscopy (S3D) Stereoskopi
- The technique of creating depth perception by showing a separate image to each eye. See How stereoscopy works.
- T-stop
- The aperture value measured by the light the lens actually transmits. Depth of field depends on the f-number: N = T · √t (t transmittance).
- Toe-in angle β İç açı β
- In a converged rig, the angle by which each camera is turned inward: β = atan(b / 2C). The angle between the two cameras is 2β.
- Vergence Yakınsama
- The two eyes, or two cameras, turning toward the same point. For cameras the term convergence is also used. See Convergence.
- Vergence–accommodation conflict Yakınsama–uyum çatışması
- The eyes have to keep their focus on the screen while their vergence is at a different distance. One of the main causes of fatigue in stereoscopic viewing (Shibata et al. 2011). See Vergence–accommodation conflict.
- Vertical parallax Dikey paralaks
- The vertical difference between the left and right images of a point. It carries no depth information and strains the eyes; about 15 arcminutes is a commonly cited acceptance limit. See Keystone.
- Window violation Pencere ihlali
- An object that appears in front of the screen touches a side edge of the frame. The frame looks as if it cuts the object in front of it.
- Zero parallax plane (screen plane) Sıfır paralaks düzlemi
- The plane at the convergence distance; it appears on the screen itself. See Zero parallax plane.