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Stereoscopic 3D guide
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Library · Perception

Vergence–accommodation conflict

In nature, the two eyes both converge (rotate) on the same point and focus on it. The focusing of the eye's lens is called accommodation. On a stereoscopic display the two separate: the eyes converge on the perceived point (vergence), but focus (accommodation) has to stay on the screen. This separation is called the vergence–accommodation conflict.

Diopters

Focus and vergence distances are compared in diopters: the reciprocal of the distance in meters (1/m). The size of the conflict:

conflict = | 1/Zp − 1/V | (diopters, D)

where: Zp the (perceived) distance the eyes are directed at, V the screen distance the eye focuses on; both in meters

Substituting Zp = V·e / (e − P), the conflict comes out directly proportional to parallax: |P| / (V · e) (V and e in meters). It is zero at the screen plane; behind the screen, for a point going to infinity, it reaches 1/V; in front of the screen it has no limit.

The gray band is the range of distances the eye sees sharply while focused on the screen. As long as vergence stays inside this band, the conflict is within the eye's own depth of field.

The eye's depth of field

The eye also sees a small range around its focus distance sharply. This range is taken as about ±0.2 diopters (Devernay and Beardsley); Lambooij et al. cite ±1/3 diopter. With focus on the screen, the distances at which vergence can stay free of conflict:

Zp_min = 1 / (1/V + t) Zp_max = 1 / (1/V − t) (∞ if denominator ≤ 0)

where: t the eye's depth of field (diopters), V viewing distance (meters)

ScreenViewing distanceRange with ±0.2 D
Cinema16 m3.8 m – ∞
TV2.5 m1.7 – 5.0 m
Tablet0.4 m0.37 – 0.43 m

In terms of parallax this limit becomes P = ± e · t · V (V in meters). It is independent of screen size and grows with viewing distance. This is why a large screen viewed from a distance leaves a wide range for depth, and a small screen viewed up close a narrow one.

Why it matters

Large, prolonged conflicts are associated with visual fatigue and discomfort (Lambooij et al. 2009; Shibata et al. 2011). The conflict is considered one of the main causes of fatigue in stereoscopic content (Terzić and Hansard 2016).